Digipen Institute of Technology | 2023
Mar. 2016 — Apr. 2023
Bachelor of Science in Computer Science in Real-Time Interactive Simulation
I am software engineer/game developer.
• C/C++ • C# • Python • JavaScrpit • GLSL • HTML/CSS
• Linux • Cisco IOS
• Unreal Engine • Unity • gcc/g++ • clang • Visual Studio • Rider • Jenkins • Google Test • Maya • SDL • OpenGL • ImGUI • D3.js • SVN • Git • CMake
Bachelor of Science in Computer Science in Real-Time Interactive Simulation
- Developed an application that will go into new types of attractions in theme parks using Unreal Engine 5.
- Participated in integrating MetaHuman and ARKit with existing animations to build a comprehensive animation pipeline.
- Worked on creating a technical demo using Unreal Engine 5.
- Created a custom character movement component that inherits from Character Movement Component.
- Collaborated with the game designer to implement logic and animations for wall climbing and mantle movement in the custom movement component in C++ based on design documents.
- Collaborated with the instructor to support students with projects and graded assignments for CS300 (Advanced Computer Graphics).
- Created sample demos for student projects using C++ and OpenGL.
- Maintained the defense communication network with Cisco IOS.
- Operated and protected army cyberspace as part of the Computer Emergency Response Team (CERT).